Modal Pricing (2026)

You're billed per-compute-second for the actual GPU/CPU/memory you consume, not per seat — the $250 Team price is really just a floor of included credits before metered overages kick in. On top of that base, picking a specific region or requesting non-preemptible instances tacks on multipliers up to 3x, so your real bill is a function of workload behavior, not headcount.

From $250/mo 3 plans usage-based Free plan Best Modal alternatives → Modal's competitors →
Starter
$0/mo
Team
$250/mo
Enterprise
Contact Sales
Verified Aug 23, 2026 Official pricing page
Screenshot of Modal's pricing page showing its plans and prices
Their pricing page, captured Aug 23, 2026

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Starter

$0/mo
  • $30 / month free credits
  • 3 workspace seats included
  • 100 containers + 10 GPU concurrency
  • Scheduled and Web Functions (limited)
  • Real-time metrics and logs
  • Region selection

Team

$250/mo
  • $100 / month free credits
  • Unlimited seats
  • 5000 containers + 50 GPU concurrency
  • Unlimited Scheduled Functions
  • Custom domains
  • Static IP proxy
  • Deployment rollbacks
  • Environment-level budgets

Enterprise

Contact Sales
  • Volume-based discounts
  • Unlimited seats
  • Higher GPU concurrency
  • Embedded ML engineering services
  • Environment-level budgets
  • Support via private Slack
  • Audit logs, Okta SSO, and HIPAA

Does Modal have a free plan?

Yes: the Starter plan is free forever, not a time-limited trial. When you outgrow it, paid plans start at $250/mo.

What the free plan includes

  • $30 / month free credits
  • 3 workspace seats included
  • 100 containers + 10 GPU concurrency
  • Scheduled and Web Functions (limited)
  • Real-time metrics and logs
  • Region selection

AI Pricing Analysis

Pricing Model

You're billed per-compute-second for the actual GPU/CPU/memory you consume, not per seat — the $250 Team price is really just a floor of included credits before metered overages kick in. On top of that base, picking a specific region or requesting non-preemptible instances tacks on multipliers up to 3x, so your real bill is a function of workload behavior, not headcount.

Tier Strategy

Starter is a sandbox for solo devs and prototypes running on free compute credits, while Team exists for orgs that need pooled billing, higher usage ceilings, and collaboration features once someone's side project turns into production traffic. The jump to Enterprise happens when compute spend gets big enough that a company needs custom commitments, SLAs, or negotiated rates instead of eating retail per-second pricing.

Competitive Positioning

Modal isn't competing on sticker price — it's positioned as infrastructure for serious ML/GPU workloads, so the real comparison is against running your own Kubernetes/GPU cluster or paying cloud providers directly, not against cheap PaaS tools. The surcharge structure signals they're chasing teams who value developer experience and fast iteration over teams hunting for the rock-bottom compute rate.

Growth Lever

Usage is the growth engine here — as soon as workloads scale past the included credits, teams start paying overage automatically, and choices like requesting specific regions or guaranteed (non-preemptible) capacity push the bill up fast. There's no feature-gating drama; the paywall is really just 'how much compute did you burn,' making expansion revenue almost automatic as usage grows.

Want the strategist's read on the live page? Read the AI teardown of Modal's pricing page →

Modal Pricing FAQ

How much does Modal cost?
Paid plans start at $250/mo. There's also an Enterprise tier with custom pricing. You can get started on the free plan before committing.
Is there a free plan?
Yes. The "Starter" plan is free forever, not just a trial. You get $30 / month free credits, 3 workspace seats included, 100 containers + 10 gpu concurrency — plus 3 more features. It's enough to evaluate the product before upgrading.
Can I try it before paying?
There's no trial per se, but the free plan lets you use the product indefinitely with some limits.
How does the pricing work?
You're billed per-compute-second for the actual GPU/CPU/memory you consume, not per seat — the $250 Team price is really just a floor of included credits before metered overages kick in. On top of that base, picking a specific region or requesting non-preemptible instances tacks on multipliers up to 3x, so your real bill is a function of workload behavior, not headcount.
Which plan makes sense for me?
Starter is a sandbox for solo devs and prototypes running on free compute credits, while Team exists for orgs that need pooled billing, higher usage ceilings, and collaboration features once someone's side project turns into production traffic. The jump to Enterprise happens when compute spend gets big enough that a company needs custom commitments, SLAs, or negotiated rates instead of eating retail per-second pricing.

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