Sync.com Pricing (2026)

Straight per-seat pricing with storage capacity as the differentiator between tiers — you're paying per user per month, and the price jumps track how much pooled storage that team needs, not feature access. Every plan requires a 3-seat minimum, so this is built for teams, not solo users.

From $6/mo 4 plans per-seat Free trial
Teams 1TB
$6/mo per seat
Teams 2TB
$9/mo per seat
Teams 10TB
$15/mo per seat
Sync Enterprise
Contact Sales
Verified Jul 26, 2026 Official pricing page
Screenshot of Sync.com's pricing page showing its plans and prices
Their pricing page, captured Jul 26, 2026

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Teams 1TB

$6/mo per seat $3/mo per seat annual
  • 1 TB secure storage
  • Advanced sharing
  • Administrator account
  • 3 user minimum

Teams 2TB

$9/mo per seat $4/mo per seat annual
  • 2 TB secure storage
  • Advanced sharing
  • Custom branding
  • Role-based access control
  • Admin delegation
  • 3 user minimum

Teams 10TB

$15/mo per seat $7/mo per seat annual
  • 10 TB secure storage
  • Advanced sharing
  • Custom branding
  • Role-based access control
  • Admin delegation
  • 3 user minimum
  • VIP support

Sync Enterprise

Contact Sales
  • Minimum 100 users
  • Custom requirements
  • Account manager
  • Training options

AI Pricing Analysis

Pricing Model

Straight per-seat pricing with storage capacity as the differentiator between tiers — you're paying per user per month, and the price jumps track how much pooled storage that team needs, not feature access. Every plan requires a 3-seat minimum, so this is built for teams, not solo users.

Tier Strategy

1TB fits small teams with light file volume, 2TB is the natural landing spot for teams that generate more docs/media and don't want to babysit storage caps, and 10TB is built for storage-heavy teams like agencies or media shops who'd otherwise need add-on storage packs elsewhere. The upgrade trigger here is almost purely storage exhaustion, not feature gaps — once a team hits its cap, they're forced up a tier regardless of headcount.

Competitive Positioning

Sync.com undercuts Dropbox and Box on a per-seat basis while still offering enterprise-grade compliance (via the Enterprise tier), positioning itself as the value play for security-conscious teams that don't want to pay premium-brand prices. They're clearly hunting teams that find Dropbox Business overpriced but still need real admin controls and compliance features, not just consumer-grade file sync.

Growth Lever

Storage ceilings are the primary lever — teams don't upgrade for new features, they upgrade because they've run out of room, which makes the growth path predictable but also caps expansion revenue per seat. The real expansion money is in pushing teams toward Enterprise, where custom pricing opens the door to upsells like advanced admin controls, compliance certifications, and dedicated support that aren't available on the capped tiers.

Sync.com Pricing FAQ

How much does Sync.com cost?
Paid plans start at $6/mo, going up to $15/mo for larger teams. There's also an Enterprise tier with custom pricing.
Is there a free plan?
No free plan. But there is a free trial, so you can test it out before paying.
Can I try it before paying?
Yes — there's a free trial that lasts 30 days.
How does the pricing work?
Straight per-seat pricing with storage capacity as the differentiator between tiers — you're paying per user per month, and the price jumps track how much pooled storage that team needs, not feature access. Every plan requires a 3-seat minimum, so this is built for teams, not solo users.
Is there a discount for annual billing?
Yes — you save up to 50% if you pay annually instead of month-to-month. They also mention: "Save 50% off for 1 year."
Which plan makes sense for me?
1TB fits small teams with light file volume, 2TB is the natural landing spot for teams that generate more docs/media and don't want to babysit storage caps, and 10TB is built for storage-heavy teams like agencies or media shops who'd otherwise need add-on storage packs elsewhere. The upgrade trigger here is almost purely storage exhaustion, not feature gaps — once a team hits its cap, they're forced up a tier regardless of headcount.

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